DebugModifier¶
data class DebugModifier(val strs: List<String> = emptyList(), val comps: List<Component> = emptyList()) : Modifier.Element<DebugModifier>
A Modifier.Element that attaches arbitrary debug information to a composable node.
Debug information is only visible when the debug overlay is active (toggle with Ctrl + Shift while the screen is open). When net.kernelpanicsoft.archie.gui.layout.LayoutNode.extraDebug is enabled (hold Shift in debug mode), the attached strings and components are rendered inside the debug tooltip alongside node dimensions and coordinates.
Multiple DebugModifier elements on the same node are merged by concatenation.
Constructors¶
DebugModifier¶
Properties¶
comps¶
strs¶
Functions¶
all¶
open override fun all(predicate: (Modifier.Element<*>) -> Boolean): Boolean
Returns true if predicate returns true for all Elements in this Modifier or if this Modifier contains no Elements.
any¶
open override fun any(predicate: (Modifier.Element<*>) -> Boolean): Boolean
background¶
@Stable
fun Modifier.background(color: Int): Modifier
Fills the composable's background with a solid ARGB integer color.
@Stable
fun Modifier.background(color: KColor): Modifier
Fills the composable's background with a solid color.
@Stable
fun Modifier.background(startColor: Int, endColor: Int): Modifier
Fills the composable's background with a gradient between two ARGB integer colours.
@Stable
fun Modifier.background(startColor: KColor, endColor: KColor): Modifier
Fills the composable's background with a gradient from startColor to endColor going top-to-bottom.
@Stable
fun Modifier.background(
startColor: Int,
endColor: Int,
gradientDirection: GradientDirection = GradientDirection.TOP_TO_BOTTOM
): Modifier
Fills the composable's background with a directional gradient between two ARGB integer colours.
@Stable
fun Modifier.background(
startColor: KColor,
endColor: KColor,
gradientDirection: GradientDirection = GradientDirection.TOP_TO_BOTTOM
): Modifier
Fills the composable's background with a gradient from startColor to endColor in the given gradientDirection.
border¶
Adds a border using a raw ARGB integer color.
combinedClickable¶
@Stable
fun <T : AUINode> Modifier.combinedClickable(
onLongClick: (T, PointerEvent) -> Unit? = null,
onDoubleClick: (T, PointerEvent) -> Unit? = null,
onClick: (T, PointerEvent) -> Unit? = null
): Modifier
Adds multiple click-type handlers to a composable in a single modifier.
debug¶
Attaches one or more plain-text debug strings to the composable.
The strings are displayed in the debug overlay when debug mode is active.
Parameters
- strs: The strings to attach.
Attaches one or more formatted Component debug labels to the composable.
Parameters
- comps: The components to attach.
fillMaxHeight¶
@Stable
fun Modifier.fillMaxHeight(percent: Double = 1.0): Modifier
Forces the node to fill percent of the maximum available height.
Parameters
- percent: Fraction of available height (0.0–1.0). Default
1.0fills all available height.
fillMaxSize¶
@Stable
fun Modifier.fillMaxSize(percent: Double = 1.0): Modifier
Forces the node to fill percent of both the available width and height.
Parameters
- percent: Fraction of available space (0.0–1.0). Default
1.0fills all available space.
fillMaxWidth¶
@Stable
fun Modifier.fillMaxWidth(percent: Double = 1.0): Modifier
Forces the node to fill percent of the maximum available width.
Parameters
- percent: Fraction of available width (0.0–1.0). Default
1.0fills all available width.
foldIn¶
Accumulates a value starting with initial and applying operation to the current value and each element from outside in.
Elements wrap one another in a chain from left to right; an Element that appears to the left of another in a + expression or in operation's parameter order affects all of the elements that appear after it. foldIn may be used to accumulate a value starting from the parent or head of the modifier chain to the final wrapped child.
foldOut¶
Accumulates a value starting with initial and applying operation to the current value and each element from inside out.
Elements wrap one another in a chain from left to right; an Element that appears to the left of another in a + expression or in operation's parameter order affects all of the elements that appear after it. foldOut may be used to accumulate a value starting from the child or tail of the modifier chain up to the parent or head of the chain.
getAll¶
Collects all Modifier.Element instances of type T from this modifier chain.
Return
A list of all modifier elements matching type T, in declaration order.
height¶
Sets an exact fixed height of height pixels (width unconstrained).
margin¶
Adds a uniform margin on all four sides.
Adds symmetric horizontal and vertical margins.
Adds independent per-side margins around this composable.
mergeWith¶
open override fun mergeWith(other: DebugModifier): DebugModifier
offset¶
onCharTyped¶
Registers a character-typed handler on this composable.
onDrag¶
Registers a drag event handler on this composable.
onGloballyPositioned¶
fun Modifier.onGloballyPositioned(onGloballyPositioned: (IntCoordinates) -> Unit): Modifier
onKeyEvent¶
Registers a key-press handler on this composable.
onPointerEvent¶
@Stable
fun <T : AUINode> Modifier.onPointerEvent(type: PointerEventType, onEvent: (T, PointerEvent) -> Unit): Modifier
Registers a handler for the given pointer type on this composable.
onScroll¶
Registers a scroll event handler on this composable.
onSizeChanged¶
fun Modifier.onSizeChanged(onSizeChanged: (Size) -> Unit): Modifier
Notifies callback of any size changes to element.
padding¶
Adds uniform padding on all four sides.
Adds symmetric horizontal and vertical padding.
Adds independent per-side padding inside this composable.
size¶
sizeIn¶
Constrains the node's width and height to be within the given min/max bounds.
Parameters
-
minWidth: Minimum width in pixels.
-
maxWidth: Maximum width in pixels.
-
minHeight: Minimum height in pixels.
-
maxHeight: Maximum height in pixels.
texture¶
Overrides the texture of theme-aware composables with the given ResourceLocation.
then¶
Concatenates this modifier with another.
Returns a Modifier representing this modifier followed by other in sequence.
toComponent¶
open override fun toComponent(): Component
Converts this modifier element to a debug Component representation.
toComponents¶
fun toComponents(): List<Component>
Returns the debug information as a list of individual Components, one per item.
tooltip¶
Attaches one or more TooltipComponents to this composable.
toString¶
unsafeMergeWith¶
open fun unsafeMergeWith(other: Modifier.Element<*>): Self
width¶
Sets an exact fixed width of width pixels (height unconstrained).
zIndex¶
Sets the rendering depth of this composable relative to its siblings.