common • net.kernelpanicsoft.archie.config.builder • FloatMapBuilder
FloatMapBuilder
class FloatMapBuilder(resetButtonKey: Component, fieldNameKey: Component, value: Map<String, Float>) : MapFieldBuilder<Float, FloatListEntry, FloatMapBuilder> Constructors
FloatMapBuilder
Properties
addTooltip
val addTooltip: ComponentdeleteButtonEnabled
expanded
fieldNameKey
@NotNull@get:NotNullval fieldNameKey: @NotNull ComponentinsertButtonEnabled
insertInFront
var insertInFront: BooleankeyErrorSupplier
open var keyErrorSupplier: (String) -> Optional<Component>?removeTooltip
val removeTooltip: ComponentresetButtonKey
@NotNull@get:NotNullval resetButtonKey: @NotNull ComponentsaveConsumer
var saveConsumer: Consumer<MutableList<MutableEntry<String, Float>>>tooltipSupplier
var tooltipSupplier: Function<MutableList<MutableEntry<String, Float>>, Optional<Array<Component>>>valueErrorSupplier
open var valueErrorSupplier: (Float) -> Optional<Component>?valueTooltipSupplier
open var valueTooltipSupplier: (Float) -> Optional<Array<Component>>?Functions
build
open override fun build(): NestedListListEntry<MutableEntry<String, Float>, MultiElementListEntry<MutableEntry<String, Float>>>buildEntry
fun buildEntry(): AbstractConfigListEntry<Any>getCellErrorSupplier
open fun getCellErrorSupplier(): Function<MutableEntry<String, Float>, Optional<Component>>getDefaultValue
@Nullablefun getDefaultValue(): @Nullable Supplier<MutableList<MutableEntry<String, Float>>>?isRequireRestart
open fun isRequireRestart(): BooleanrequireRestart
open fun requireRestart(): FloatMapBuilderopen fun requireRestart(requireRestart: Boolean)setAddButtonTooltip
open fun setAddButtonTooltip(addTooltip: Component): FloatMapBuildersetCellErrorSupplier
open fun setCellErrorSupplier(cellErrorSupplier: Function<MutableEntry<String, Float>, Optional<Component>>): FloatMapBuildersetDefaultValue
open fun setDefaultValue(defaultValue: Supplier<MutableList<MutableEntry<String, Float>>>): FloatMapBuilderopen fun setDefaultValue(defaultValue: MutableList<MutableEntry<String, Float>>): FloatMapBuildersetDisplayRequirement
@Contract(mutates = "this")@ApiStatus.Experimentalfun setDisplayRequirement(requirement: Requirement): FloatMapBuildersetErrorSupplier
open fun setErrorSupplier(errorSupplier: Function<MutableList<MutableEntry<String, Float>>, Optional<Component>>): FloatMapBuildersetRemoveButtonTooltip
open fun setRemoveButtonTooltip(removeTooltip: Component): FloatMapBuildersetRequirement
@Contract(mutates = "this")@ApiStatus.Experimentalfun setRequirement(requirement: Requirement): FloatMapBuildersetTooltip
open fun setTooltip(tooltip: Optional<Array<Component>>): FloatMapBuilderopen fun setTooltip(vararg tooltip: Component): FloatMapBuildersetTooltipSupplier
open fun setTooltipSupplier(tooltipSupplier: Supplier<Optional<Array<Component>>>): FloatMapBuildervalueBuilder
open override fun ConfigEntryBuilder.valueBuilder(title: Component, value: Float, list: NestedListListEntry<MutableEntry<String, Float>, MultiElementListEntry<MutableEntry<String, Float>>>): AbstractFieldBuilder<Float, FloatListEntry, *>valueFactory
open override fun valueFactory(): Float