NeoForgeConditionalRecipeOutput¶
class NeoForgeConditionalRecipeOutput(inner: RecipeOutput, condition: ICondition) : RecipeOutput
Constructors¶
NeoForgeConditionalRecipeOutput¶
constructor(inner: RecipeOutput, condition: ICondition)
Functions¶
accept¶
open override fun accept(
id: ResourceLocation,
recipe: Recipe<*>,
adv: AdvancementHolder?,
vararg iConditions: ICondition
)
advancement¶
open override fun advancement(): Advancement.Builder
withConditions¶
open fun withConditions(vararg conditions: ICondition?): RecipeOutput?